Gamified LMS for eLearning Market
This report contains market size and forecasts of Gamified LMS for eLearning in Global, including ... Read More
This report contains market size and forecasts of Gamification in Online Learning in Global, including the following market information:
Global Gamification in Online Learning Market Revenue, 2017-2022, 2023-2028, ($ millions)
Global top five companies in 2021 (%)
The global Gamification in Online Learning market was valued at  million in 2021 and is projected to reach US$  million by 2028, at a CAGR of  % during the forecast period 2022-2028.
The U.S. Market is Estimated at $  Million in 2021, While China is Forecast to Reach $  Million by 2028.
Cloud Based Segment to Reach $  Million by 2028, with a % CAGR in next six years.
The global key manufacturers of Gamification in Online Learning include TalentLMS, Docebo, Learning Pool, iSpring Learn, Tovuti LMS, Rockstar, Thinkific, KREDO and UpsideLMS, etc. In 2021, the global top five players have a share approximately % in terms of revenue.
MARKET MONITOR GLOBAL, INC (MMG) has surveyed the Gamification in Online Learning companies, and industry experts on this industry, involving the revenue, demand, product type, recent developments and plans, industry trends, drivers, challenges, obstacles, and potential risks.
Total Market by Segment:
Global Gamification in Online Learning Market, by Type, 2017-2022, 2023-2028 ($ millions)
Global Gamification in Online Learning Market Segment Percentages, by Type, 2021 (%)
    Cloud Based
    Web Based
Global Gamification in Online Learning Market, by Application, 2017-2022, 2023-2028 ($ millions)
Global Gamification in Online Learning Market Segment Percentages, by Application, 2021 (%)
    SMEs
    Large Enterprises
Global Gamification in Online Learning Market, By Region and Country, 2017-2022, 2023-2028 ($ Millions)
Global Gamification in Online Learning Market Segment Percentages, By Region and Country, 2021 (%)
    North America
        US
        Canada
        Mexico
    Europe
        Germany
        France
        U.K.
        Italy
        Russia
        Nordic Countries
        Benelux
        Rest of Europe
    Asia
        China
        Japan
        South Korea
        Southeast Asia
        India
        Rest of Asia
    South America
        Brazil
        Argentina
        Rest of South America
    Middle East & Africa
        Turkey
        Israel
        Saudi Arabia
        UAE
        Rest of Middle East & Africa
Competitor Analysis
The report also provides analysis of leading market participants including:
Key companies Gamification in Online Learning revenues in global market, 2017-2022 (estimated), ($ millions)
Key companies Gamification in Online Learning revenues share in global market, 2021 (%)
Further, the report presents profiles of competitors in the market, key players include:
    TalentLMS
    Docebo
    Learning Pool
    iSpring Learn
    Tovuti LMS
    Rockstar
    Thinkific
    KREDO
    UpsideLMS
    SAP Litmos
    Adobe Captivate Prime
    eFront
    Paradiso
    Growth Engineering
    EdApp
    Mambo.IO
    Funifier
    Code of Talent
    Gametize
    Hurix Digital
    GoSkills
    ProProfs
    Hoopla
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